2026 Devlogs
Explore
Witness the chronology of Watchlight Studio development. Click on a devlog to see what’s happening under the hood.
May consolidated Nucleate release readiness—Obsidian and Notion integration, packaging polish, and a shortened beta—before shipping v1 free on Gumroad. Godex, a separate Godot documentation assistant, started alongside GameDev-focused marketing.
April moved API keys into the keyring, cleared Mac signing and notarization after weeks of Gatekeeper friction, split Jumpsuit ship/ground movement in Godot, and struggled to find beta feedback across Reddit, Obsidian, and Discord.
March reworked Nucleate’s summarization backend around progressive compression, shipped Mac Metal builds and pre-beta feedback loops, refined sales-page visuals, and named the space game Jumpsuit while learning Godot.
February focused on PyInstaller and .dmg packaging, Faster Whisper as default, beta forms and subprocess abort management, Mac Mini testing, and licensing work ahead of beta—alongside Whisper and MPS compatibility fixes.
January centralized Nucleate styling, advanced diarization and subprocess transcription, tackled Mac Intel and Metal gaps, set up Gumroad, and split time between Nucleate Mac testing and PixelCAD pipeline naming.