Ranger

Ranger

During a trip to Banff, CA (July 2026), I was inspired by the idea of high-speed movement over the mountains. I wanted to combine stupidly fast movement with fantastical landscapes. My goal is to create a space where players speed through a vast wilderness. It’s isolation and immersion, not a racing experience.

The vision is for Ranger to be a high-speed movement experience. Cast across landscapes, summit monoliths, and become a high-speed ranger.

Ranger is being built in Godot. My first devlog is up.